As of April 2015, I’m employed at Tin Man Games in Melbourne, working on The Warlock of Firetop Mountain – an adaptation of the very first Fighting Fantasy gamebook from 1982. I’m the lead programmer on this project, and have been responsible for implementing the new tactical battle system, 3D dungeon areas, and procedurally-generated parts of the game, as well as building a new UI framework using Unity’s new built-in tools. These elements will also form the basis of future Tin Man projects.
Warlock was successfully Kickstarted in October 2015, raising $54,676 in total for production of additional art assets. The game is currently set for release in late May of 2016 on Steam for PC and Mac, with an iOS version following at a later date.
Games from 2014
A top-down ‘rogue-lite’ in which the player cleanses the creatures of a mythological Celtic landscape from an evil, corrupting force. The focus is on visual style, procedural content (maps and textures) and dynamic weather effects (rain, wind, leaves etc).
This is an ongoing project with Aspen Forster (artist) and Mandy Bo (artist, character modeller), with all of us sharing design credit. Dom Wilmott is contributing sound and music. Started in July 2014. Ithir is currently on hiatus as each of us is working on commercial projects, but we hope to continue working on it some day.
A multiplayer party game, something like Super Smash Bros on rails. There is a Windows build available (Xbox 360 gamepads required).
This was a group project for university with Aspen Forster (art), Mandy Bo (character art), Reuben Covington (additional programming) and Sara Dimech-Betancourt (art). All of us share design credit. Maize Wallin contributed the menu screen music. Completed over the first half of 2014. We showed this at AVCon 2014 where a scary number of preteen kids played the game.
A twin-stick arena shooter in space. Can be played with gamepad or mouse & keyboard. A web player (Unity plugin required) and Windows and Mac builds are available here.
This was a four-week project for uni with Aspen Forster, from May 2014.
A turn-based digital board game for 2-4 players in which players compete to build lines between metro ‘nodes’, while also blocking each other’s lines. A web player (Unity plugin required), supporting local multiplayer, is available here. I apologise for the terrible sound effects!